A Painterly Tactical Roguelike

Climb the Apex.
Descend the Abyss.

Hand-painted isometric battlefields. Real terrain, real turn order, every decision yours to make. A tactics RPG that respects your time.

200
Themed Floors
51
Skills
33
Heroes
61
Monster Types

Scroll

Real Turn Order
No timers, no rush
No Energy Gates
Story is never paywalled
Pity on Screen
Rates published openly
No Ads in Battle
Combat stays sacred
Two Paths · One Roster

The Tower & The Abyss

Two complete campaigns. One hundred themed floors each, twenty distinct biomes between them. Heroes raised in either mode carry into the other — there is no PvE wall between casual and endgame.

Painterly tower mode background showing a stone keep and lit doorway
Apex · Ascend

The Tower

Climb upward. Stone battlements give way to cloud fortresses and golden parapets. Knights, beasts, and elemental wardens guard the way to the summit.

100 Floors 10 Themes Ascending
Painterly dungeon mode background showing fissured stone and a black shaft descending
Abyss · Descend

The Abyss

Descend deeper. Haunted tunnels, sunken crypts, and obsidian depths. Different bestiary, darker palette, the same roster — heroes raised above carry below.

100 Floors 10 Themes Descending
Tactics That Ask Something Of You

Built for Grid Veterans

Every battle is a puzzle. Height, facing, terrain, and turn order all shape the outcome. No timers — think as long as you need.

Combat

Isometric Tactics

Command a 6-slot, 2×3 formation — three front, three back — across painterly isometric grids. Height, facing, and turn order all shape the outcome of every fight.

Skills

51 Branching Skills

Four core classes — Warrior, Rogue, Mage, Cleric. Three of them branch at hero level 5: Warrior into Paladin or Berserker, Rogue into Assassin or Ranger, Mage into Elementalist or Chronomancer. The Cleric stays a Cleric.

Status

Compounding Effects

Burn lingers. Frost slows the turn order. Bleed compounds with each strike. Status interaction is the language of late-game play.

Roguelite

Perks & Artifacts

Six perks. Five team-wide artifacts. A choice every five floors. The same roster runs different every time.

Maps

200 Themed Floors

Designed per floor, loaded from disk. Ten Tower themes from Crown Spire to Golden Parapet. Ten Abyss themes from Haunted Tunnels to the Forgotten Undercroft.

Cloud

Sign-In Cloud Save

Optional Google Sign-In. Your hard-won roster syncs across devices. Local play is fully supported — no account required.

Auto-Battle, On Your Terms

Manual by Default. Tiered When You Need It.

Manual play is the design center. Auto-battle is opt-in, and speed is gated by progression and the optional Monthly Pass — never required, never the only way.

Tier 1
Standard Pace
Available to every player, every account, every battle.
Tier 2
Doubled Pace
Earned by clearing both 100s. Unlocks with Nightmare Mode.
Tier 3
Tripled Pace
Active while subscribed to the optional Monthly Pass.

The Monthly Pass is optional, never required, and grants no PvP advantage — it's a quality-of-life lane for repeat farming. The story, the floors, and the endgame are all reachable without it.

Hero Summoning

Transparent by Design

33 summonable heroes at launch. Pity counter visible in the summon screen, not buried in a TOS. Pull rates published openly.

Legendary
1%
Guaranteed at 90 pulls
Epic
10%
Guaranteed at 30 pulls
Rare
40%
Common
49%

Free summons through campaign progress and event rotations. Story content is never gated by energy.

A Reason to Finish Both

Two Crowns. One Legend.

Mastery of one path is half the answer. The split-loot endgame asks for both.

The Apex Crown

Earned at the summit. Floor 100 of the Tower yields a relic of ascension that no descent will ever reach.

+

The Abyss Crown

Earned in the deep. Floor 100 of the Abyss yields a relic of depth no climb will ever touch.

Combine Both

Both crowns combine into a class-locked legendary tied to the hero who carried you there. Beat both 100s and Nightmare Mode opens — re-tuned bosses, new map palettes, re-earned stakes.

Key art · Codex Verticality
Codex Verticality

Hand-painted, top to bottom. Patient layering, not preset filters.

The aesthetic of an illuminated manuscript turned upright — ink, parchment, gold leaf, restraint. Western fantasy without the gloss filter.

We hold maps to the same craft level as our sprites. Painterly accumulation, architectural type, filigree as restraint never decoration. The page is a sigil, not a banner.

Stratified ColumnComposition reads top to bottom — light at the apex, depth at the abyss.
Six-Color DisciplineInk, parchment, brass, two gold tiers, muted gold. No saturation tricks.
Architectural TypeCinzel for display, Inter for body. Letters are inset, not floated.
Implied SilhouetteMass suggested by light leaving the form, not interior detail.
Western Fantasy Ink Parchment Brass Gold Painterly

Ready to Climb?

Free to download. No paywalled difficulty. Strategy is your only advantage.

Requires Android 6.0+ · Free · No Intrusive Ads