Free on Android  ·  July 2026

Climb the Apex.
Descend the Abyss. A Tactical RPG Roguelite for Android

200
Themed Floors
50+
Skills
23
Heroes
58
Monster Types

Scroll

Real Turn Order
No timers, no rush
Generous Stamina
Recharges free over time
Pity on Screen
Rates published openly
No Ads in Battle
Combat stays sacred
Actual Gameplay · No Filters

Straight From The Game

Town hub showing Arena, Raid Boss, Dungeon, Forge, Summon Portal and more

Town Hub

Tactical combat: a Knight targeting a Red Fiend with a lethal attack preview

Tactical Combat

Legendary Shieldmaiden summon reveal with golden card animation

Hero Summons

Class detail: Cleric stats, mana, abilities (Holy Light, Blessing, Greater Heal, Holy Smite) and role

Deep Class Kits

Summon altar: a legendary rate-up banner with a visible pity counter and published drop rates

Open Gacha Odds

Battle preparation: a six-slot party formation with Footman, Knight, Mage and Cleric

Your Formation

Two Paths · One Roster

The Tower & The Abyss

Tower mode background showing a stone keep and lit doorway
Apex · Ascend

The Tower

Climb from Crown Spire to the Golden Parapet, where stone battlements give way to cloud fortresses. A perk every five floors, an artifact on every boss clear. The same roster runs different every time.

100 Floors 10 Themes Bank at Bosses
Dungeon mode background showing fissured stone and a black shaft descending
Abyss · Descend

The Abyss

Descend from the Haunted Tunnels to the Forgotten Undercroft, through sunken crypts and obsidian depths. A perk every five floors, an artifact on every boss clear. The same roster, darker depths, and a full 100-floor descent awaits.

100 Floors 10 Themes Descending
Tactics That Ask Something Of You

Built for Grid Veterans

Combat

Charge-Time Tactics

Field a 2×3 formation of three front and three back, up to six heroes as you climb, on a 12×12 tactical grid. Turn order is driven by speed: when a hero's gauge fills, move, then take one action. Height, cover, and facing decide the rest. How charge-time turn order works →

Skills

50+ Branching Skills

Four core classes: Warrior, Rogue, Mage, Cleric. Each branches at hero level 5 within a run: Warrior into Paladin or Warbringer, Rogue into Nightblade or Pathfinder, Mage into Elementalist or Chronomancer, Cleric into Priest or Templar. Branch choices reset when the run ends.

Status

Compounding Effects

Burn lingers. Frost slows the turn order. Bleed compounds with each strike. Status interaction is the language of late-game play.

Roguelite

Perks & Artifacts

26 perks across four rarity tiers, from Common to Legendary. Five powerful team-wide artifacts. A choice every five floors, an artifact on every boss clear. The same roster runs different every single time.

Maps

200 Themed Floors

Designed per floor, loaded from disk. Ten Tower themes from Crown Spire to Golden Parapet. Ten Abyss themes from Haunted Tunnels to the Forgotten Undercroft.

Stakes

Roguelite Run Stakes

Every climb banks at its bosses. Clear a boss and your gains are locked in; wipe or retreat and you fall back to that checkpoint, never to zero. Class branches you pick mid-run reset when the run ends.

Auto-Battle, On Your Terms

Manual by Default. Tiered When You Need It.

Tier 1
Standard Pace
Available to every player, every account, every battle.
Tier 2
Doubled Pace
Earned by clearing both 100s. Unlocks with Nightmare Mode.
Tier 3
Tripled Pace
A planned quality-of-life lane for repeat farming. Coming later, never required.

Faster auto-battle is a convenience for re-running cleared floors, not a power boost, and it grants no advantage in the Arena. Every floor, boss, and endgame reward is fully reachable at standard pace.

Hero Summoning

Transparent by Design

Legendary
1%
Guaranteed at 90 pulls
Epic
10%
Guaranteed at 30 pulls
Rare
40%
No pity counter
Common
49%
No pity counter

Diamonds and summon scrolls are earned through gameplay, daily gifts, and Arena placement. Stamina recharges free over time, no purchase required.

See for yourself

Don't take our word for the rates — pull them yourself, no install and nothing to buy.

Summon Simulator
Pull with our exact rates →
Hero Codex
Meet all 23 heroes →
Which Hero Are You?
60-second quiz →
Beyond the Climb

Always Something to Fight For

Arena

Seasonal Arena Ladder

Climb a ranked ladder against AI rivals, fought on your terms, with no live match-making and no timers. Each season runs two weeks; final placement pays out gems, arena chests, and titles like Apex Champion.

Raids

Rotating Boss Raids

A fresh trio of bosses rotates in each week. Pick your fight, study its mechanics, and spend up to two raid attempts a day for materials, gear, and gold.

Nightmare

Nightmare Mode

Clear both 100-floor climbs to unlock it. Enemies hit far harder, palettes darken, and the loot (runes, gold, and XP) scales up to match the stakes.

Between Battles

Forge, Field, Record

Forge

Blacksmith & Runes

Upgrade and craft equipment at the Forge, then socket runes to bend a hero's kit toward your strategy. Scrap what you don't need and reinvest the materials.

Camp

Heroes Camp

Set your 2×3 formation, equip every hero, and ascend favourites using duplicate pulls. Heroes level once and carry across both the Tower and the Abyss.

Bestiary

Bestiary & Lore

Every monster and boss you face is recorded: 58 creatures in all, from fodder fiends to eight named bosses, each with mechanics and counter-tactics you can study.

A Reason to Finish Both

Two Crowns. One Legend.

The Apex Crown

Earned at the summit. Floor 100 of the Tower yields a relic of ascension that no descent will ever reach.

+

The Abyss Crown

Earned in the deep. Floor 100 of the Abyss yields a relic of depth no climb will ever touch.

Combine Both

Carry both crown halves to the Forge and they fuse into a class-locked legendary, a unique relic tuned to the hero who earned it. Finishing both climbs also throws open Nightmare Mode.

Key art · Codex Verticality
Codex Verticality

An illuminated-tome aesthetic. Gold on parchment, top to bottom.

The aesthetic of an illuminated manuscript turned upright: ink, parchment, gold leaf, restraint. Western fantasy without the gloss filter.

Menus framed like a fantasy codex: architectural type, filigree as restraint never decoration, gold on parchment. The page is a sigil, not a banner.

Stratified ColumnComposition reads top to bottom: light at the apex, depth at the abyss.
Six-Color DisciplineInk, parchment, brass, two gold tiers, muted gold. No saturation tricks.
Architectural TypeCinzel for display, Inter for body. Letters are inset, not floated.
Implied SilhouetteMass suggested by light leaving the form, not interior detail.
Western Fantasy Ink Parchment Brass Gold Illuminated
Before You Descend

Frequently Asked

What is Apex & Abyss?

Apex & Abyss is a free tactical RPG roguelite for Android. You build a six-hero formation and fight through 200 themed floors, climbing the Tower or descending the Abyss, using charge-time turn order and 50+ branching skills.

How much does Apex & Abyss cost?

It is free to download and play on Google Play. There are no ads in battle. Optional hero summons and cosmetics are available, but difficulty is never paywalled.

When does Apex & Abyss release?

Apex & Abyss is coming free to Google Play in July 2026, for Android 6.0 and up.

What platforms is Apex & Abyss on?

Apex & Abyss launches on Android (6.0 and up) through Google Play. Other platforms are not announced yet.

Is Apex & Abyss pay-to-win?

No. Difficulty is never paywalled, gacha drop rates and the pity counter are shown on-screen, and stamina recharges for free over time. Read the full answer →

What kind of combat does Apex & Abyss have?

Turn-based tactical grid combat with charge-time turn order, where each hero acts when its action gauge fills, plus positioning, 50+ branching skills, perks, and artifacts.

How many heroes and floors are in Apex & Abyss?

There are 23 collectible heroes, 200 themed floors (100 in the Tower and 100 in the Abyss), 50+ skills, and 58 monster types.

Closed Beta · Founding Testers

Play It Before Launch

Before Apex & Abyss reaches Google Play, we're running a small Android closed test, and we want real tactics players in it. Founding testers play the full game free, get their name in the credits, and help shape balance, heroes, and difficulty before everyone else.

What you get

  • The complete game, free, weeks before launch
  • Your name in the in-game Founding Testers credit
  • A direct line to the developer, so your feedback ships
  • First crack at every hero, floor, and boss

What we ask

  • An Android phone (6.0 or newer)
  • The Google account email you use on that phone
  • Open it a few minutes every couple of days, for about two weeks
  • Tell us what's fun, what's broken, what's confusing

No cost, ever. Your email is only used to add you to the test and send build updates.

Ready to Climb?

Launching free on Google Play in July 2026. No paywalled difficulty. The climb rewards strategy.

Coming July 2026 to Google Play

Requires Android 6.0+ · Free · No Ads