Devlog

Why We Put Our Gacha Drop Rates on a Web Page

A note from the Apex & Abyss team · 2026

Here's a thing most gacha games would never do: we built a page where you can pull our heroes, at our real rates, with our real pity counter — before you install anything, before you spend a cent. This is why.

The genre earned its suspicion

If you've played mobile games for any length of time, you've developed antibodies. You've seen "rare" defined so loosely it's meaningless. You've seen drop rates hidden in a wall of legal text, or listed as ranges, or simply omitted. You've felt the slow-motion pressure of a banner timer and a currency balance that's always just short of one more pull.

That suspicion is rational. It's a learned response to a decade of design that treated the player's uncertainty as a resource to be mined. So when a new gacha game says "trust us," the correct answer is: why would I?

So we stopped asking for trust

We decided early that Apex & Abyss would put the numbers where you can see them — not because it's a clever marketing hook, but because we didn't want to build the kind of game that needs to hide them.

The rates are printed on the summon screen itself:

1% Legendary 10% Epic 40% Rare 49% Common

And the pity counter is visible — you can watch it climb. A Legendary is guaranteed by 90 pulls; an Epic by 30. It's not buried in a Terms of Service you'll never read. It's right there, next to the button, every time.

The point isn't that our odds are unusually generous. The point is that you don't have to take our word for any of it.

Then we went one further

Publishing rates is table stakes — some storefronts even require it now, and a determined player can dig them out. But a number on a page is still just a claim. So we made it something you can feel.

We built a free summon simulator on our website. It runs the game's exact roll logic — the same 1/10/40/49 probabilities, the same pity thresholds, the same 10-pull floor — entirely in your browser. No account. No currency. Nothing stored or sent. Pull a hundred times if you want; watch the pity counter reset when it should. If our published rates were a lie, this is where you'd catch us.

See for yourself

Pull with our real rates right now — no install, nothing to buy.

Open the summon simulator →

Transparency is only half the promise

Honest odds don't matter much if the game is still built to punish you for not paying. So the rest of the design follows the same rule — say what's true, and don't paywall the fun:

It is a gacha game. We're not going to pretend otherwise — if that's a hard no for you, we respect it. What we're trying to prove is that "gacha" and "honest" aren't a contradiction. You can build the collection loop people enjoy without the dark patterns people (rightly) resent.

Why this matters to us

We're a small team building the tactics RPG we kept wishing existed on a phone — Final Fantasy Tactics-style grid combat, 200 hand-authored floors, a roster you raise over dozens of hours. A game like that lives or dies on whether players stick around, and players stick around when they feel respected. Hiding the odds would save us nothing and cost us the one thing an indie can't buy back: your benefit of the doubt.

So the rates are on the screen. The pity is visible. And the simulator is right there if you don't believe us. That's the whole pitch: come check our math.

Closed Beta · Founding Testers

Play it before it hits Google Play

Apex & Abyss is a free tactical RPG for Android, in closed beta now. Founding testers play the full game free, get their name in the credits, and help shape balance. Takes about two weeks — a few minutes every couple of days.