Boss Codex
The Eight Bosses of Apex and Abyss
Eight things wait in the deep places of the climb. Every one of them has a second form — and you only see it once you've hurt it badly enough.
A boss guards the deep floors of every climb. Each carries its own passive traits that shape the whole fight, and each holds back a signature ability until it drops to half health — at which point the fight stops, the boss speaks, and it fights you differently for the rest of the encounter. The eight are shared between both modes, but the Tower and the Abyss draw from the roster at different offsets, so the same depth hands you a different monster depending on which way you went. Ordered below by the depth each is built for.
One pattern worth knowing before you go down: most of these get sturdier at half health, not weaker — several shield or empower themselves the moment they transform, and three of the eight heal themselves outright. A party that can only win slowly tends to lose to the ones that heal. Damage you can actually land inside a few turns matters more here than damage on paper.
“I am Gollageth. I was old when these chains were forged, older still when the world thought to bury me.”
- Shielded — opens the fight already wearing a thick damage barrier that must be stripped before its health moves at all.
- Enrage — below half health its attack power climbs sharply and never comes back down.
“Then I broke the oath for power, and the power keeps me. Undying. Unforgiven. Bleeding it out, drop by drop.”
- Cleave — its swings carry through to everyone standing next to the target, so a bunched formation takes the hit together.
- Enrage — below half health its attack power climbs sharply and never comes back down.
“Warm things on the road again. We tasted your breath on the wind a hundred miles back.”
- Summoner — keeps raising fresh bodies onto the field throughout the fight, so the board never stays cleared for long.
- Miasma — seeds poison across the battlefield over time, steadily shrinking the ground that's safe to stand on.
“Welcome, weary travelers. You wear the dust of this road so beautifully. Rest a moment at my table.”
- Phase Shift — on crossing half health he claws back a chunk of the health you just took off him and hits harder afterward.
- Enrage — below half health his attack power climbs sharply and never comes back down.
“Every road ends in the deep, whatever way it ran. The deep does not hate you. It simply keeps you.”
- Regeneration — mends itself continuously, so any damage you can't sustain simply drains back into the sea.
- Miasma — seeds poison across the battlefield over time, steadily shrinking the ground that's safe to stand on.
“Another set of footsteps on my floor. They wear thin, traveler. As will you.”
- Regeneration — mends itself continuously between your blows.
- Shielded — opens the fight already wearing a thick damage barrier.
- Enrage — below half health his attack power climbs sharply and never comes back down.
“One comes daring. One comes seeking. One comes to die. We have never once miscounted.”
- Cleave — their strikes carry through to everyone adjacent to the target.
- Phase Shift — on crossing half health they recover a portion of their health and strike harder afterward.
“Sit. No. You never sit, your kind. You arrive mid-sentence, certain you are the ending.”
- Vampiric — every wound she inflicts feeds her, turning your own party into her healing pool.
- Miasma — seeds poison across the battlefield over time, steadily shrinking the ground that's safe to stand on.
See how far down you get
Apex and Abyss is a free tactical RPG for Android — collect heroes, build your party, and climb 200 floors past all eight of these. It's available now on Google Play, free to download.